This is a an open collection of ideas on various topics, intended mainly as a self-reminder.

Flame fractals (fl4me?)

multiple dimensions (D > 0)
sequential transforms
final transforms (mapping D dimensions to x, y, z, t(ime), c(olor), p(oint size) etc)
dynamic compilation, vectorial GPU functions (boost?)
I started working on a javascript implementation

*OS

LLVM bytecode to native optimzing JITting VM
Bare thin kernel on top of VM
Inter-process (i.e. no differences between static and dynamic linking) and inter-ring (kernel and user code joint linkage) optimaztions (link-time, run-time, idle-time) -> Dynamic process contexts?
VM dispatches loads (and performs appropriate JITting) to different resources (CPU cores, GPU, cluster nodes) taking care of everything (resource discovery, allocation and management, load management and IPC)

WVC Wavelet Video Codec

Arbitrary (or very high) resolutions support (2^16 pixel)
Arbitrary (or very high) bit depth support (8, 10, 12, 14, 16 bpc)
Number of components (1 or 3)
Component subsampling (1:1, 2:1 and 4:1 horizontally and/or vertically)
Component interpretations (1: Y; 3: YUV, Lab, XYZ, RGB)
Number of channels (1 or 2 (stereoscopic))
Interleaving (Unsupported)

Full-frame wavelet decomposition

Scalability (Temporal, Spatial, Quality, ROI)

Mesh processing

Initial draft

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